Professional Experience
Environmental Artist / Designer Intern | Tactical Measure | University of Utah
January 2012 - Current
Responsible for the overall look of the game and all 3D assets.
Designed for the hearing impaired and submitted to the Microsoft Imagine Cup.
Environmental Artist / Game Designer | Essencezz | Game Makers Anonymous
March 2011 - July 2011 (contract)
Modeled, UV unwrapped, and textured environmental assets.
Contributed to design meeting regarding the relationship of gameplay and art.
Level Designer | Project Stealth | Project Stealth Team
June 2010 - June 2011
Designed and blocked out a game level as a member of an indie co-op team.
Related Experience
3D Artist / Designer | Infinity Snake | Global Game Jam
January 2012
Pitched game idea and built the game with a team of 3 in about 35 hours.
Art Lead | Erie | Masters Game Thesis Project
January 2011 - December 2011
Responsible for the overall look of the game.
Teaching Experience
Adjunct Professor of Game Art | Neumont University
January 2012 - Current
Wrote curriculum for game art courses.
Teaching modeling, texturing, and animation for games using Maya and Photoshop.
Character Modeling TA | University of Utah School of Computer Science
September 2011 - Current
Working with students in lecture format and one-on-one.
Teaching production pipelines and modeling techniques using Maya and ZBrush.
Education
Entertainment Arts and Engineering Master Studio | University of Utah, Salt Lake City, UT
September 2010 - May 2012
Post-Baccalaureate Studies | BYU Center for Animation, Provo, UT
January 2009 - May 2010
Bachelor of Fine Arts | Brigham Young University, Provo, UT
September 2004 - May 2008 |